Game Development

Create a Dialog Modal Plugin in Phaser 3 – Part 2 Tutorial

My new Phaser 3 tutorial on making a dialog modal plugin in Phaser 3 is finally live on Game Dev Academy. This is the second part of the tutorial.

In this tuorial, we pickup were we left off in the first tutorial we focus on the following:

  • adding logic to for a close button on the dialog window
  • add logic to show/hide the window
  • add logic to show dialog
  • add logic to animate the text

You can checkout the tutorial here: https://gamedevacademy.org/create-a-dialog-modal-plugin-in-phaser-3-part-2/

Create a Dialog Modal Plugin in Phaser 3 – Part 1 Tutorial

My new Phaser 3 tutorial on making a dialog modal plugin in Phaser 3 is finally live on Game Dev Academy. This is the first part of the tutorial.

In this tuorial, we focus on the basics of creating a plugin that can be reused in all of your Phaser games. We then move on to creating our basic plugin, and then we wrap up the tutorial by getting the plugin to render our dialog window in our game.

Create A Basic Multiplayer Game In Phaser 3 With Socket.io – Part 2 Tutorial

My new Phaser 3 tutorial on making a multiplayer game in Phaser 3 is finally live on Game Dev Academy. This is the second part of the multiplayer tutorial.

In this tuorial, we pick up were we left in part 1, and we start adding the client side logic for adding players to our game. We then move on by adding the logic for player input and finally we wrap up the game by adding some collectables for the players to collect.

Creating A Preloader Screen In Phaser 3 Tutorial

Recently, I took a Phaser 3 tutorial writer position at Zenva (Game Dev Academy - https://gamedevacademy.org/) , and now that my first tutorial has been approved and it is finally live, I wanted to share it here.

For my first tutorial, I decided to expand on the simple preloader tutorial I wrote about in Feburary (here is a link in case you missed it: https://scottwestover.github.io/2018/02/14/Phaser3-Create-a-simple-preloader/) .

In this tutorial, I show you how to make a simple preloader scene by displaying a progress bar. Then, we enhance the progress bar by adding:

Phaser3 - Create a simple preloader

With the official release of Phaser 3 this week, and Phaser 2 games not working on Phaser 3, it would be a great time to start using Phaser 3. In this tutorial, I am going to show you how to make a simple preloader in Phaser 3.

For this tutorial, we are going to keep things simple, and just put all of our code in our HTML file. To get started, we need to create an index.html file, add the phaser.min.js script, and initialize our Phaser game object. Here is an example of that:

Phaser 3 Release

In just a few short days, Phaser 3 will officially be released (Feb. 12th)! If you are not familiar with Phaser, it is a desktop and mobile HTML5 game framework that is written in JavaScript. The framework is easy to use, free, and completely open source.

Phaser 3 has been in continuous development since October 2016, and it has undergone a lot of changes since then. While waiting for the new version to be released, the developers has regularly been releasing beta builds of the framework, so it has been interesting to watch how it has changed. The API has undergone a lot of changes, and everything has been rewritten since version 2.

Unity 2D Snake Tutorial Part 1

For this tutorial we are going to make a simple 2D snake game in Unity. If you are not familiar with the classic arcade game Snake, it is a game that was originally created in the 1970's, and it gained a lot of popularity when it was included on Nokia phones. The game itself has a few variants.

For this tutorial, the main objective of the game is to eat as many apples as you can without running into the any of the walls, obstacles, or yourself. As you eat apples, the snake will get longer, and the speed of the game will pick up, forcing the player to react faster, and to have to think strategically.

Unity Live Training Session On December 19th (Making A Flappy Bird Style Game)

Unity will be holding another live training session on December 19th, at 3:00 - 4:00 PM EST. For this live session they will be going over how to make a simple 2D flappy bird style game. During this session, they will be going over the flapping mechanic, spawning random obstacles, and setting up a simple game manager.

This session will be hosted by Matthew-Schell. If you are interested in learning more or in signing up, you can do so here: https://unity3d.com/learn/live-training/session/making-flappy-bird-style-game

Ludum Dare 37 Game Entry

This past weekend, I got the chance to participate in the Ludum Dare game jam. If you are not familiar with Ludum Dare it is a game jam that has been around for over 12 years.

This time around the theme was “One Room”, so my teammates and I came up with the idea that you would play as a room in a house, and you would need to fight the rest of rooms to be the best room in the house. The game was going to be a 2D “fighting” game, but with the combat being very basic.

The game itself was made in Unity, all the audio was original, and most of the art was original this time. If you are interested in seeing our finished project, you can see it here:  http://scottwestover.github.io/games/RoomWars/

You can also view the game on Ludum Dare here:  http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=113176