Build A Connect Four Library In TypeScript - Part 3 (Video)

Build A Connect Four Library In TypeScript - Part 3 (Video)

If you are interested in learning how to create a reusable Connect Four library in TypeScript, then you should check out the third video in my new series that I released on YouTube: Building a Connect Four Library in TypeScript - Step by Step Guide - Part 3. If you prefer a written tutorial, then you can find the same content here on my blog: Build A Connect Four Library In TypeScript - Part 3 .
Creating a Zelda-Style Health Bar in Phaser 3 - Tutorial Video

Creating a Zelda-Style Health Bar in Phaser 3 - Tutorial Video

If you are interested in learning how to create a simple health bar in Phaser 3 to look like the health bars from games like the Legend of Zelda!, then you should check out the third video in my new series that I released on YouTube: Creating a Zelda-Style Health Bar in Phaser 3 - Tutorial. I hope you enjoy the new content! Please feel free to post any questions or comments below.
Build A Connect Four Library In TypeScript - Part 2 (Video)

Build A Connect Four Library In TypeScript - Part 2 (Video)

If you are interested in learning how to create a reusable Connect Four library in TypeScript, then you should check out the second video in my new series that I released on YouTube earlier today: Building a Connect Four Library in TypeScript - Step by Step Guide - Part 2. If you prefer a written tutorial, then you can find the same content here on my blog: Build A Connect Four Library In TypeScript - Part 2 .
Build A Connect Four Library In TypeScript - Part 1 (Video)

Build A Connect Four Library In TypeScript - Part 1 (Video)

If you are interested in learning how to create a reusable Connect Four library in TypeScript, then you should check out my new video that I released on YouTube earlier today: Building a Connect Four Library in TypeScript - Step by Step Guide - Part 1. If you prefer a written tutorial, then you can find the same content here on my blog: Build A Connect Four Library In TypeScript - Part 1 .
Build A Connect Four Library In TypeScript - Part 5

Build A Connect Four Library In TypeScript - Part 5

In this series, we will go over how to create a reusable TypeScript class that can be used to build the game Connect Four, and in a future series we will see how we can use this library to create implementations of the Connect Four game for the CLI and the web. Previously, in part 4 , we finished updating the logic for checking if a player won the game by getting a Connect Four.
Build A Connect Four Library In TypeScript - Part 4

Build A Connect Four Library In TypeScript - Part 4

In this series, we will go over how to create a reusable TypeScript class that can be used to build the game Connect Four, and in a future series we will see how we can use this library to create implementations of the Connect Four game for the CLI and the web. Previously, in part 3 , we added the logic for allowing the player to place a game piece in a column, logic for validating this move, and we started adding the logic for if the game is over.
Build A Connect Four Library In TypeScript - Part 3

Build A Connect Four Library In TypeScript - Part 3

In this series, we will go over how to create a reusable TypeScript class that can be used to build the game Connect Four, and in a future series we will see how we can use this library to create implementations of the Connect Four game for the CLI and the web. Previously, in part 2 , we added the initial game initialization logic, the ability to reset the game state, and we then learned how we could test our code using the uvu framework.
Build A Connect Four Library In TypeScript - Part 2

Build A Connect Four Library In TypeScript - Part 2

In this series, we will go over how to create a reusable TypeScript class that can be used to build the game Connect Four, and in a future series we will see how we can use this library to create implementations of the Connect Four game for the CLI and the web. Previously, in part 1 , we reviewed the rules and game play of the game Connect Four and we started to build out the initial ConnectFour class by adding the properties and methods that will be needed.